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	<title>Programming Interactivity</title>
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	<link>http://programminginteractivity.com/wordpress</link>
	<description>Info for/on the O'Reilly book &#60;a href="http://oreilly.com/catalog/9780596154141/"&#62;Programming Interactivity&#60;/a&#62;</description>
	<lastBuildDate>Thu, 05 Aug 2010 16:59:12 +0000</lastBuildDate>
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		<title>O&#8217;Reilly offering Processing+Arduino training</title>
		<link>http://programminginteractivity.com/wordpress/?p=183</link>
		<comments>http://programminginteractivity.com/wordpress/?p=183#comments</comments>
		<pubDate>Thu, 05 Aug 2010 16:57:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[I figured I had to mention this: http://training.oreilly.com/arduino/. It&#8217;s a pretty big deal (well, I think so anyways).
Also, for anyone interested in data visualization, the London Data store is releasing scads, gobs, mounds, piles, of data free for anyone to use: check here for more info http://twitter.com/londondatastore
]]></description>
			<content:encoded><![CDATA[<p>I figured I had to mention this: <a href="http://training.oreilly.com/arduino/">http://training.oreilly.com/arduino/</a>. It&#8217;s a pretty big deal (well, I think so anyways).</p>
<p>Also, for anyone interested in data visualization, the London Data store is releasing scads, gobs, mounds, piles, of data free for anyone to use: check here for more info <a href="http://twitter.com/londondatastore">http://twitter.com/londondatastore</a></p>
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		<title>Toolduino</title>
		<link>http://programminginteractivity.com/wordpress/?p=182</link>
		<comments>http://programminginteractivity.com/wordpress/?p=182#comments</comments>
		<pubDate>Sun, 18 Jul 2010 17:39:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[Useful and interesting. More here
]]></description>
			<content:encoded><![CDATA[<p>Useful and interesting. More <a href="http://nootropicdesign.com/toolduino/">here</a></p>
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		<title>A gret circuit simulation and electronics learning site</title>
		<link>http://programminginteractivity.com/wordpress/?p=33</link>
		<comments>http://programminginteractivity.com/wordpress/?p=33#comments</comments>
		<pubDate>Wed, 14 Jul 2010 16:35:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[Just wanted to put this up in case anyone was interested in exploring these further: the site is falstad.com and is a great resource for anyone interested in learning more about components, circuit design, the laws of electricity, or just messing about.
]]></description>
			<content:encoded><![CDATA[<p>Just wanted to put this up in case anyone was interested in exploring these further: the site is <a href="http://www.falstad.com/circuit/">falstad.com</a> and is a great resource for anyone interested in learning more about components, circuit design, the laws of electricity, or just messing about.</p>
]]></content:encoded>
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		<title>7/22 10:15AM I&#8217;ll be signing books: Powells at OSCON</title>
		<link>http://programminginteractivity.com/wordpress/?p=180</link>
		<comments>http://programminginteractivity.com/wordpress/?p=180#comments</comments>
		<pubDate>Thu, 08 Jul 2010 20:25:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[Though you can always just stop by and say hello, I may be rather bored :) More info on where the booth is here
]]></description>
			<content:encoded><![CDATA[<p>Though you can always just stop by and say hello, I may be rather bored :) More info on where the booth is <a href="http://www.powells.com/oscon">here</a></p>
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		<title>OpenGL in Processing using Eclipse</title>
		<link>http://programminginteractivity.com/wordpress/?p=175</link>
		<comments>http://programminginteractivity.com/wordpress/?p=175#comments</comments>
		<pubDate>Thu, 01 Jul 2010 02:57:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[You want to do it. It&#8217;s going to make your life easier, especially if you&#8217;re doing something big. There are steps up on the Processing site but I think these courtesy of the processing forum user &#8216;letsgooutside&#8217;, are much easier. Here are the steps to follow:
1. Make a new Java project
2. Add a new folder [...]]]></description>
			<content:encoded><![CDATA[<p>You want to do it. It&#8217;s going to make your life easier, especially if you&#8217;re doing something big. There are steps up on the Processing site but I think these courtesy of the processing forum user &#8216;letsgooutside&#8217;, are much easier. Here are the steps to follow:</p>
<p>1. Make a new Java project<br />
2. Add a new folder to the project root named &#8220;lib&#8221; or &#8220;X&#8221; or whatever<br />
3. Add a new folder inside of &#8220;lib&#8221; called &#8220;natives&#8221; or again, whatever<br />
4. Right-click on your &#8220;lib&#8221; folder and choose &#8220;Import&#8221;.<br />
5. Browse to your &#8220;Processing\lib&#8221; folder and import the following file so that your application has access to </p>
<p>  &#8211; core.jar</p>
<p>6. Right-click on your &#8220;lib&#8221; folder and choose &#8220;Import&#8221;.<br />
7. Browse to your &#8220;Processing\libraries\opengl\library&#8221; folder and import the following files:</p>
<p>  &#8211; gluegen-rt.jar<br />
  &#8211; jogl.jar<br />
  &#8211; opengl.jar</p>
<p>8. Right-click on your &#8220;natives&#8221; (which is inside your &#8220;lib&#8221; folder) and choose &#8220;Import&#8221;.<br />
9. Browse to your &#8220;Processing\libraries\opengl\library&#8221; folder and import *ALL* files, *EXCEPT* the following:</p>
<p>  &#8211; gluegen-rt.jar<br />
  &#8211; jogl.jar<br />
  &#8211; opengl.jar</p>
<p>10. WINDOWS: In your project&#8217;s &#8220;lib&#8221; folder, right-click &#8220;gluegen-rt.jar&#8221; and choose &#8220;Properties&#8221;.<br />
OSX: At your project root select &#8220;Build Path&#8221; and then &#8220;Configure Build Path&#8221;. Select gluegen-rt.<br />
11. Under &#8220;Native Library&#8221;, click &#8220;Workspace&#8221; and browse to &#8220;YourProjectName/lib/opengl-natives&#8221; and click &#8220;OK&#8221;.<br />
12. WINDOWS: In your project&#8217;s &#8220;lib&#8221; folder, right-click &#8220;jogl.jar&#8221; and choose &#8220;Properties&#8221;.<br />
OSX: At your project root select &#8220;Build Path&#8221; and then &#8220;Configure Build Path&#8221;. Select &#8220;jogl.jar&#8221;.<br />
13. Under &#8220;Native Library&#8221;, click &#8220;Workspace&#8221; and browse to &#8220;YourProjectName/lib/opengl-natives&#8221; and click &#8220;OK&#8221;.</p>
<p>It should look like this:<br />
<img src="http://programminginteractivity.com/wordpress/wp-content/uploads/2010/07/Screen-shot-2010-06-30-at-7.31.23-PM-2.png" alt="Build Props" title="Build Props" width="639" height="459" class="alignnone size-full wp-image-176" /></p>
<p>14. Run this as your main class:</p>
<div class="codesnip-container" >
<div class="java codesnip" style="font-family:monospace;"><span class="kw1">import</span> <span class="co2">processing.core.*</span><span class="sy0">;</span><br />
<span class="kw1">import</span> <span class="co2">processing.opengl.*</span><span class="sy0">;</span><br />
<span class="kw1">import</span> <span class="co2">javax.media.opengl.GL</span><span class="sy0">;</span><br />
<span class="kw1">public</span> <span class="kw1">class</span> Test <span class="kw1">extends</span> PApplet<br />
<span class="br0">&#123;</span><br />
&nbsp; &nbsp; <span class="kw1">public</span> <span class="kw4">void</span> setup<span class="br0">&#40;</span><span class="br0">&#41;</span><br />
&nbsp; &nbsp; <span class="br0">&#123;</span><br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;size<span class="br0">&#40;</span>800, 600, OPENGL<span class="br0">&#41;</span><span class="sy0">;</span><br />
&nbsp; &nbsp; <span class="br0">&#125;</span><br />
<span class="br0">&#125;</span></div>
</div>
<p>The key things to note here are that your core JAR files are *not* in the same folder as their respective natives, and that, and for Windows, the DLL files absolutely must be in with these natives.</p>
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		<title>A bendable Arduino</title>
		<link>http://programminginteractivity.com/wordpress/?p=174</link>
		<comments>http://programminginteractivity.com/wordpress/?p=174#comments</comments>
		<pubDate>Wed, 30 Jun 2010 18:54:55 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[This is amazing, definitely excited to get my hands on one of these. I&#8217;ve got ideas aplenty already.
More info available at Seeeduino
]]></description>
			<content:encoded><![CDATA[<p>This is amazing, definitely excited to get my hands on one of these. I&#8217;ve got ideas aplenty already.<img alt="" src="http://farm5.static.flickr.com/4119/4744921096_8dc51633a1.jpg" title="seeeduino fpc" class="alignnone" width="500" height="332" /></p>
<p>More info available at <a href="http://www.seeedstudio.com/blog/2010/06/29/seeeduino-film-maybe-the-first-arduino-board-on-fpc/">Seeeduino</a></p>
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		<title>An article on mine on Eyewriter</title>
		<link>http://programminginteractivity.com/wordpress/?p=173</link>
		<comments>http://programminginteractivity.com/wordpress/?p=173#comments</comments>
		<pubDate>Tue, 29 Jun 2010 22:11:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[Check it out at Vague Terrain
]]></description>
			<content:encoded><![CDATA[<p>Check it out <a href="http://vagueterrain.net/content/2010/06/eyewriter-narrative-and-utility">at Vague Terrain</a></p>
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		<title>Artvertiser source code released</title>
		<link>http://programminginteractivity.com/wordpress/?p=171</link>
		<comments>http://programminginteractivity.com/wordpress/?p=171#comments</comments>
		<pubDate>Tue, 22 Jun 2010 23:26:53 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[The rather remarkable Julian Oliver has released the source code for his beautiful &#8220;improved reality&#8221; project Artvertiser. I highly recommend checking it out here
]]></description>
			<content:encoded><![CDATA[<p>The rather remarkable Julian Oliver has released the source code for his beautiful &#8220;improved reality&#8221; project Artvertiser. I highly recommend checking it out <a href="http://turbulence.org/blog/2010/06/21/the-artvertiser-improved-reality-platform/">here</a></p>
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		<title>Working process on Luciolinae by Damian Stewart</title>
		<link>http://programminginteractivity.com/wordpress/?p=170</link>
		<comments>http://programminginteractivity.com/wordpress/?p=170#comments</comments>
		<pubDate>Thu, 10 Jun 2010 16:01:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[I always find the way that the artists work fascinating. Damian Stewart is keeping an on-going blog about his process as he creates a work called Luciolinae in Slovenia and it&#8217;s very interesting reading.
]]></description>
			<content:encoded><![CDATA[<p>I always find the way that the artists work fascinating. Damian Stewart is keeping <a href="http://ll.frey.co.nz/">an on-going blog</a> about his process as he creates a work called Luciolinae in Slovenia and it&#8217;s very interesting reading.</p>
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		<title>A few of my favorite apps from CreativeApps</title>
		<link>http://programminginteractivity.com/wordpress/?p=167</link>
		<comments>http://programminginteractivity.com/wordpress/?p=167#comments</comments>
		<pubDate>Fri, 28 May 2010 16:04:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[Euphorie is stupidly beautiful.
The project Euphorie was born from the desire to develop a project based on the interaction between video, sound, movement and accidents of life as a 40-minute theatrical performance tools powered by low-tech

EUPHORIE / P.Burst / 02.10 from 1024 on Vimeo.
No video for this one, but:
Created by Edhv using openFrameworks, Processing, Applescript, [...]]]></description>
			<content:encoded><![CDATA[<p>Euphorie is stupidly beautiful.</p>
<blockquote><p>The project Euphorie was born from the desire to develop a project based on the interaction between video, sound, movement and accidents of life as a 40-minute theatrical performance tools powered by low-tech</p></blockquote>
<p><object width="400" height="225"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=10758510&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=10758510&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="225"></embed></object>
<p><a href="http://vimeo.com/10758510">EUPHORIE / P.Burst / 02.10</a> from <a href="http://vimeo.com/the1024">1024</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>No video for this one, but:</p>
<blockquote><p>Created by Edhv using openFrameworks, Processing, Applescript, webcam and insects, Debug is a physical installation exploring what happens when you let nature interact with technology. It is an experimental machine that transforms the movements of insects into beautiful patterns printed as posters. Obstacles are put in the insects way to influence their behaviour, controlling the graphic outcome resulting in 400 posters printed.</p></blockquote>
<p><a href="http://www.creativeapplications.net/processing/debug-openframeworks-processing/?utm_source=feedburner&#038;utm_medium=feed&#038;utm_campaign=Feed:+creativeapplicationsnet+(CreativeApplications.Net)">Debug</a></p>
<p>Improvisation on a digital space</p>
<p><object width="400" height="225"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3968940&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=3968940&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="225"></embed></object>
<p><a href="http://vimeo.com/3968940">Improvisation on a Digital Space</a> from <a href="http://vimeo.com/user1523766">Enrique Ramos</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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